Posts tagged with Computing and Information Systems

  1. The Pokémon GO craze sees gamers hit the streets but it comes with a warning

    Pokémon GO uses an augmented reality interface that overlays 3D digital content of the game onto a smartphone’s camera feed, allowing players to see their Pokémon as if they were in physical space.

    ingenium.eng.unimelb.edu.au/2016/08/08/the-pokemon-go-craze-sees-gamers-hit-the-streets-but-it-comes-with-a-warning

  2. CIS PhD candidate awarded Anita Borg Scholarship

    PhD candidate Yali Zhao, from the Department of Computing and Information Systems, has been awarded a Google Anita Borg Memorial Scholarship for the Asia Pacific.

    ingenium.eng.unimelb.edu.au/2016/07/27/cis-phd-candidate-awarded-anita-borg-scholarship

  3. Thinking Machines in the Physical World

    Melbourne hosted IEEE Conference, Thinking Machines in the Physical World – on Norbert Weiner in the 21st Century from 13-15 July 2016.

    ingenium.eng.unimelb.edu.au/2016/07/13/thinking-machines-in-the-physical-world

  4. How to keep more girls in IT at schools if we are to close the gender gap

    The world is increasingly embracing digital technology, but many girls are still missing out on developing IT and programming skills.

    ingenium.eng.unimelb.edu.au/2016/07/12/how-to-keep-more-girls-in-it-at-schools-if-we-are-to-close-the-gender-gap

  5. Computing gives us tools to preserve disappearing languages

    In 100 years, many of the world’s 7,000 languages could be extinct. However technology could help to preserve them for the future. Associate Professor Steven Bird from the Department of Computing and Information Systems discusses his work in cyberlinguistics.

    ingenium.eng.unimelb.edu.au/2016/06/15/computing-gives-us-tools-to-preserve-disappearing-languages

  6. To understand the brain, it helps to make a computer model of one

    Computational models of the brain are transforming how we study it, along with the development of new technologies that interact with the organ and help to solve neurological conditions. Professor David Grayden discusses.

    ingenium.eng.unimelb.edu.au/2016/06/02/to-understand-the-brain-it-helps-to-make-a-computer-model-of-one

  7. The history of computing is both evolution and revolution

    This month marks the 60th anniversary of the first computer in an Australian university. Six decades on, Professor Justin Zobel looks at how things have changed, as part of this month’s Computing turns 60 series for the Conversation.

    ingenium.eng.unimelb.edu.au/2016/06/01/the-history-of-computing-is-both-evolution-and-revolution

  8. The real reason more women don’t code

    In light of the current Girls Who Code Campaign, Professor Karin Verspoor, discusses the real reasons why participation rates for women in coding are low, for the Conversation.

    ingenium.eng.unimelb.edu.au/2016/05/31/10315

  9. Ten exciting new startups supported through the 2016 Melbourne Accelerator Program

    The University of Melbourne’s Startup Accelerator, the Melbourne Accelerator Program (MAP) has seen record numbers of entries and the largest ever intake into the prestigious startup program.

    ingenium.eng.unimelb.edu.au/2016/05/26/ten-exciting-new-startups-supported-through-the-2016-melbourne-accelerator-program

  10. How eye tracking gives players a new experience in video games

    Is eye-tracking technology a gimmick or a game changer for the gaming industry? Eduardo Velloso from the Microsoft Research Centre for Social Natural User Interfaces discusses.

    ingenium.eng.unimelb.edu.au/2016/04/04/how-eye-tracking-gives-players-a-new-experience-in-video-games

Number of posts found: 177