The moral dilemma: Monopoly or Zombies

EVE challenges players to have a personal moral input

Fallout and Call of Duty have long been the target of critics, who condemn the violence and lack of morality characterising these games. While the integrity in virtual games is debated, the debauchery imbued in board games is often overlooked. With the Melbourne version of Monopoly recently released, we’re reminded of a classic family game that encourages players to establish an illegal real-estate monopoly and bankrupt fellow players. Video games are not the only form of game to question morality.

Yet morality is unrealistic in many games. Dr Marcus Carter, Research Fellow in the Microsoft Centre for Social Natural User Interfaces, says morality in these games is often at odds with what players seeking escapism want. But as we see the game industry evolve, morality is becoming an increasingly captivating draw card for avid gamers.

Writing for Pursuit, Dr Carter explains how DayZ, a zombie-themed first-person shooter, and EVE following a similar dystopic theme, attract players by producing moral dilemmas. Like Monopoly these games do not rely on pre-programmed or computer-controlled content, but use the moral choices of human players.

Read the original article, The moral dilemma: Monopoloy or Zombies.

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